Brasar But the Loeb Classical Library is a series of editions, not of works. France was able to survive the nuclear war relatively unscathed by abandoning its NATO allies and officially withdrawing from hostilities at the start of the Third World Warretaining enough assets and skilled people to develop a significant head-start in the race for postwar rebuilding, political leverage, and technological development. Skip to main content. Like new with only the slightest wear, many times indistinguishable from a Mint item.
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Now GDW wanted to replace Traveller with a game that had a more contemporary hard science fiction edge. They had already published Twilight , a realistic and hard-edged role-playing game set in the year in the aftermath of an apocalyptic World War III. In , GDW published a new roleplaying game system called Traveller set years after Twilight The game was revived twice, first in by QuikLink Interactive as a supplement titled AD for the Traveller20 game based on the d20 System , and then in by Mongoose Publishing as a AD setting sourcebook for their version of Traveller.
In the intervening three centuries, mankind has rebuilt and returned to space. A Space Elevator orbital interface has been constructed, connecting the city of Libreville, Gabon to a satellite in geosynchronous orbit.
Also, practical means of faster-than-light FTL travel have been discovered, leading to the exploration and colonization of planets orbiting nearby stars. The post- Westphalian nation-state remains dominant, and most space colonies are considered the territories of various nations back on Earth, resembling the European colonial era of the 18th and 19th centuries.
The dominant power, both on Earth and in space, is France , recently reorganized in as the Third French Empire, and incorporating much of Africa. France was able to survive the nuclear war relatively unscathed by abandoning its NATO allies and officially withdrawing from hostilities at the start of the Third World War , retaining enough assets and skilled people to develop a significant head-start in the race for postwar rebuilding, political leverage, and technological development.
All of these control certain extrasolar planets themselves. There are three major lanes of explored space, called Arms, named after the nations which dominate them the French Arm, the American Arm, and the Chinese Arm.
Lesser routes leading off the arms are called "Fingers". As of the time period of the game, each of the three Arms is saddled with a particular difficulty. The French Arm is the route along which the alien Kafer are pushing an aggressive invasion into human space. The Chinese Arm is beset by an insurgent terrorist faction.
The American Arm has reached a dead end, further expansion along it impossible under available technology. Mankind has met with several intelligent alien civilizations, all of which are decidedly strange and non-human, from the genetically-engineered Pentapods to the reflexively bellicose Kafers.
Technology[ edit ] A faster-than-light device called the Stutterwarp Drive allows mankind to achieve practical travel between planetary systems. Ships can usually reach a speed of 3.
Because ships need to reach a world within this distance, the effect of this limitation is the creation of lanes along which travel and commerce are conducted and along which wars are fought, the Arms mentioned above. Overall, the technological level of AD is not significantly more advanced than that of late 20th century industrial society. The "wonder-tech" of space opera is deliberately absent, with the notable exception of faster-than-light travel.
For example, most personal combat is still conducted with guns firing chemically projected rounds even though energy weapons do exist. Also, no sort of gravity manipulation exists, so spaceships must be built to account for micro-gravity conditions, and transferring from orbital space to a planetary surface or vice versa is still expensive. The properties and limitations of the Stutterwarp drive and all other technologies are defined in considerable detail, to prevent the use of technological deus-ex-machina to resolve intractable situations.
These would involve both internal and external physcial changes that could include DNAMS such as Dry World Adaption where a character would retain all their water and urinate crystals. The following sentient species are known to humans in AD: The awesome and enigmatic AGRA Intelligence Ebers Arbors : confined to one planet in , they once had an interstellar civilization with a presence on at least three other planets, although all that is left of them on those planets are ruins from a destructive war.
Mongoose AD altered their name to "Arbors. Kafer individuals normally have a low intelligence, approximate to a human IQ of However, in stressful situations, their equivalent to an adrenaline reaction functions as a neural accelerant, pleasurably increasing situational awareness , speed of reasoning, and creativity.
The Kafers feel most alive when in danger, and are, in effect, addicted to it. The more often an individual Kafer experiences stress-induced intelligence, the more intelligent they remain in a non-stressed state. The present Kafer civilization has resolved this quandary with systems of ritualized violence and a glorification of war. Ruled over by a small minority of "permanently bright" individuals, the Kafers are paradoxically both terrified and excited by humanity, since humans resemble the "smart barbarians" that periodically destroyed earlier civilizations on their home planet, and therefore represent the real competition needed to inspire their civilization to advance.
In the year , the Kafer start an invasion of human space that will be costly to both attackers and defenders and serves as one of the major dramatic events of the game line. Mongoose AD altered their name to "Kaefers. The fact that some Pentapods show signs of genetic engineering and are treated as tools by other Pentapods masks a deeper secret regarding their origins.
The Ylii, a multi-species culture enslaved by the Kafers. Sentient species mysteries[ edit ] Every sentient species has certain mysteries that are unknown to humans in AD and which can be unlocked through adventure and research. One of the main parts of the drama in AD campaigns is the unfolding of these mysteries.
Some of these mysteries can help humanity in its "battle for the stars", while others are simply curiosities, and a few are dangerous and even potentially disastrous for humankind. In many cases, human nation states would be willing to go to war with each other to get some of these secrets and some are a necessity for humankind to survive the future war with the Kafers.
Influences[ edit ] The background history of AD is a continuation of the nuclear war depicted in the Twilight role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for AD. GDW catalogs began to present the game as " AD - the Cyberpunk game of a Dark Gritty Future" although this genre was never expressed in the core materials.
2300AD MONGOOSE PDF
In AD, humanity is attempting to claim the stars as his own. You are covered by the eBay Money Back Guarantee if you receive an item that is not as described in the listing. Overall, the technological level of AD is not significantly more advanced than that of late 20th century industrial society. Read more about the condition. I will do my best to work with any foreign bidders to minimize shipping costs. Sign in to check out Check out as guest. Home Groups Talk Zeitgeist.