Katherine began the publication of Everworld series in when Search for Senna the first novel in the series was published. The series lasted twelve novels concluding in when Mystify the Magician was published. The series features a cast of main characters. First, there is David Levin, a self-appointed leader of the main characters. He takes on all the burdens of his partners and has been haunted by his past in which he was cowardly, and therefore he must prove himself to be a man. He fights using the blade of Galahad.
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In another, Senna notes that she feels an unseen presence watching her whenever she opens the gateway between the Old World and Everworld, something distinct from the gods or anyone else. Like the mysterious young man, this watcher is never seen or heard from in any way again. They plan to grow it even more. Alliterative Name : The titles of all of the books.
In thrall to Loki. Ambition Is Evil : Senna. Ancient Grome : We get both the Greek and Roman pantheons, who hate each other. Neptune and Poseidon are always beating the crap out of each other, and Zeus refers to the Romans as "that impostor Jupiter and his brood.
Anti-Villain : Loki, who wants to survive as badly as the kids do. Loki to the core four. Merlin to Senna.
Ka Anor to all the other gods. Arc Words : A supremely creepy example. Pick it up, and you become the Dimension Lord of the entire universe of Everworld. Naturally, Senna wants it bad. Atlantis : One of the few decently-run, semi-democratic places in all of Everworld, courtesy of its real-world mayor, Monsiuer Le Mieux. Badass Normal : The core four approach this as the series progresses. Any human characters they encounter are either utterly pathetic, or this, with special points going to Thorolf and the other Vikings.
Bad Boss : All the gods and Senna. Barrier Maiden : The "gateway" Senna, though she has her own agenda. Berserk Button : For April, anything involving her half-sister.
Better Than Sex : To Senna, using magic. She makes numerous quotes about it in Inside the Illusion to this effect. The power, I loved it so, it filled me and fulfilled me.
It was mind, it was body, it was sex and money and power and revenge and triumph all rolled into one. Beware the Nice Ones : Holy manslaughter and sororicide, April. Bigger Bad : Ka Anor. Every major scheme or plot in the story is generally caused in some way by him; either by his direct influence or, more commonly, as a reaction of his mere existence.
Big Creepy-Crawlies : The Hetwan. Deconstructed, as a God whose powers rely on drunken revelry becomes a gigantic liability when trying to rescue him in enemy territory. Christopher says it the best: "As bad as Loki is man, his kids are worse.
As the series goes on, she eventually drops the facade and lets her Jerkass behavior come to the forefront when they continue to distrust her.
Christopher describes them as a bunch of "hopelessly fried, Klebold-Harris wannabes. In the end, the Orisha get their sacrifice through a handy bit of Loophole Abuse and Eshu sends the kids on their way without further incident, though he warns them not to return to his lands again. Boisterous Bruiser : Thorolf and the other Vikings. Body Snatcher : Senna can insert her mind into the body of a mentally unstable person, taking control of them.
Go away now. I took my meds. You know we can control your brain. You should have worn your tinfoil hat. Get up, Fat Billy. We have places to go, people to see. See Freudian Excuse below. Heck, all the main characters over the course of the series, especially April. The Brute : Keith, so much. He believes in force , More Dakka , and not much else.
Even Senna thinks he has issues. Ares and Heracles fulfill this role for the Olympian gods, with their short tempers, love of violence, and incredible stupidity. Ares in particular is a wonderful case of Dumb Muscle meets Psychopathic Manchild.
Cain and Abel : Senna and April. But in this case, April, the good sister, kills Senna, the evil one. The Caligula : Most of the gods, but Neptune exemplifies the trope.
As the series progresses, the characters want less and less to do with their regular lives in the real world, until eventually they are forced to choose between staying in Everworld or returning to the real world, and all four choose Everworld. Cassandra Truth : Spoken by the actual Cassandra, no less. Even David learns the value of teamwork, and slowly starts to recover from his Badass Decay. The Chessmaster : Senna and Merlin.
A good chunk of the first ten books is made up of the two of them trying to out-manuever one another. Senna escapes him in their first three encounters, but comes off worse in their fourth. Senna deconstructs the "chessmaster" analogy in Inside the Illusion, commenting that while a chessmaster has to be able to predict moves far in advance, people are very unpredictable; although she is good at guessing what people will do , her real talent is that she can think quickly and adapt to whatever unexpected situation she finds herself in.
The idea that the God-Eater may actually be a manifestation of the religious fervor of The Hetwan disturbs the group more than any other God they encounter does, though the series ends before it can be fully explored. Classic Villain : Senna representing a full temperament of pride, wrath, greed and envy.
Given how she describes magic you could even throw in Lust and Gluttony as well. Cloudcuckoolander : What everyone thought Senna was, before the events of the series. Combat Pragmatist : The group particularly Jalil become adept at this simply to survive, as each culture seems to be mode-locked into whatever tactics were the norm when they were brought over into Everworld. When the Sennites invade Everworld with modern weaponry capable of killing immortals, the group brings multiple cultures together to school them in modern tactics.
The Hetwan as a culture do battle in this manner. Their bodies are frail compared to a Viking or Spartan and they rarely utilize armor as their carapaces would shatter beneath it with enough force anyway , but they can overwhelm most armies through sheer numbers given how quickly they can spawn. Compelling Voice : Senna has a sort of compelling touch which can cause anyone to fall under her spell and obey her every whim, or believe something that is false.
Later in the series, she becomes able to extend it at a distance as well. It also survives physical contact with Hel, something normal swords do not do, and seems pretty much unbreakable. Cowardly Lion : Christopher is no less able than any of the other characters, and when push comes to shove, he shows it. When the author was describing the series online, the only character she mentioned by name was, "Senna Wales, a strange, disturbing girl. Darker and Edgier : Essentially, it was a darker and edgier take on a lot of what made Animorphs popular.
Dark Messiah : Senna Deadpan Snarker : When Senna is actually traveling with the four, she tends to stay quiet , except to occasionally make a sarcastic comment to mock them. Christopher is also prone to snarking especially in the books he narrates.
Nidhoggr gets a few choice lines in Fear the Fantastic. Did You Just Have Sex? Did You Just Scam Cthulhu? Senna recognizes this, and later uses the same strategy to good effect. Defied by Senna, who repeatedly tells them that taunting Cthulhu is a very bad idea. The page quote is given by her after the core four flip off the African deities, which Senna thinks is outright stupid and unnecessarily risky.
The Drag-Along : Everyone, at some point, but most notably Christopher. The Dragon : Merlin has an actual Dragon, Senna has Dawkins to act as her second-in-command and Keith as her primary physical crony, and Loki has Fenrir. Judging from what Eshu says in Brave the Betrayal, the Orisha demi-gods play this role to the Great High Gods of the African myth the group wandered into on their way to Egypt.
Dragon Hoard : The only thing dragons seem to care about is money. The best example is Nidhoggr, who, aside from being huge even by dragon standards, has a hoard to match. Yet when four magical items are stolen, he has a major breakdown and weeps "swimming pools of tears".
This might explain the rather freaky dream of her that David had in Search for Senna. Dropped a Bridge on Him : Debateably Senna, who gets knifed by April in Mystify the Magician, right after her moment of triumph, and then the book just ends abruptly afterwards.
Dying Moment of Awesome : The already dead Thorolf manages to bail the kids out of an upside down African afterlife by holding onto a messenger of the gods with his bare hands while Jalil blackmails the gods themselves.
Dysfunction Junction : The core four, and Senna. Deliberately, because Senna wanted a bunch of real-worlders mucking about and causing havoc without working together, so that when the Sennites come to conquer Everworld anyone who can shoots back rather than tries to talk to them.
Eldritch Abomination : The ever-changing Ka Anor. He is implied to be some kind of physical personification of Primal Fear. Elves vs. Dwarves : Averted. The dwarves prize elven women as potential mates. Emotionless Girl : Senna, most of the time, comes across as this due to her withdrawn nature.
Enemy to All Living Things : Witches.
K. A. Applegate
Vikings[ edit ] The Vikings are very similar to their real world counterparts, but in many ways are easier to relate to than other groups of people. A mixture of farmers, craftsmen and warriors that glorify battle, but are trustworthy allies. Among the peoples of Everworld they are easy to get along with and motivate into needed action instead of bickering amongst themselves. They are also the most cosmopolitan of Everworld humans, as they readily accept people of other races into their ranks African, Asian, etc.