This may be the most intriguing scenario in the line of Axis and Allies products over the years. You get to replay war in Europe to see what would have happened if the leaders followed different paths. The scene is May , because Germany has invaded the Low Countries Belgium, Holland and is well on its way to crushing France, but the French units are placed on the board. This means that, even though France is almost certain to go down to defeat, the French fleet and few overseas units might continue with the war effort, instead of following the Vichy regime and forcing the British into their infamous attack on the French fleet anchored in Oran. Other counter-factual scenarios also have a chance of playing out.
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Gameplay[ edit ] The game board is a map of Europe. Players take turns moving pieces representing military units on the board and engaging in simulated combat. There is also a production system for creating new units. The objective of the Axis players is to capture a certain number of cities from a specified list, while the Allied players must capture Berlin and Rome to win the game. Each player also strives to achieve certain national objectives, which are separate for each player.
The Axis powers may declare war on them at any time, while the United States may not declare war until the collect—income phase of its third turn, and the USSR not until the combat move phase of its fourth turn.
Neutral territories — there are three different types of neutral territories: Pro—Axis Neutrals are considered friendly to Axis powers.
Any Axis power may move land units into these territories in its non—combat move phase, which converts the standing armies of that territory into equivalent units of the occupying power. Pro—Axis Neutrals may be attacked by any Allied power without further consequences. Pro—Allied Neutrals follow the same rules as the Pro—Axis neutrals, except only Allied powers may move into and convert them. True Neutrals are not considered friendly to anyone.
If any power attacks a True Neutral, every other True Neutral becomes friendly to the other side. Facilities — the industrial complex is divided into major and minor complexes, with varying construction costs, requirements, and unit deployment capabilities.
Air bases and naval bases are also present in the game, enhancing the abilities of air and sea units. Repairs — battleships and aircraft carriers which can now also endure two hits are not immediately repaired at the end of a battle.
AXIS AND ALLIES PACIFIC 1940 RULEBOOK PDF
Bralar There is so much stuff going on and so much to think about that it just takes a really long time. Learn more about Amazon Prime. On turn 3, if not yet at war, the USA may declare war on any or all Axis powers at the beginning of the Collect Income phase. Withoutabox Submit to Film Festivals. About the Author Author Profile. Amazon Advertising Find, attract, and engage customers. However, customers buying this product should know that this particular game is the first edition of its kind.
Axis & Allies Rule Books
Axis & Allies Europe 1940
Axis & Allies Rules, Resources, & Downloads