BYGONE BESTIARY PDF

We need a new Bygone Bestiary. Be cautios, but outside of that, the supplement is fine. Unicorns, dragons, goblins theyre all too real. Lots of neat creatures and how they work into chronicles.

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The vast majority of the population lives off the land, works fields with the help of beasts of burden and raises fowl, pigs and goats for meat, eggs and cheese. Wild beasts, from boars and deer to bears and wolves, roam the unending forests.

Even in the cities, animals are omnipresent, not only in the form of rats and carrion birds, but in the dogs, pigs, goats and fowl that are part of households of any size.

And of course, the medieval knight derives much of his status from his steed. The following bestiary details the more common beasts along with some of the arcane things which haunt the night. Animal Traits Like people, animals are represented by a set of traits that quantify their abilities in Dark Ages.

These traits are similar, but slightly different than those used for mortals and vampires. Attributes: Natural animals have five Attributes instead of nine.

Their Physical Attributes Strength, Dexterity, Stamina function as with mortals, although animals may not be capable of some feats of strength because of their inability to lift things. Animals have only two Mental Attributes: Perception and Wits. Perception is essentially the same as with mortal humans, that is an aggregate of their various senses. Most animals have a quite high Perception, and it can reach levels higher than 5.

Willpower: Willpower is essentially the same for animals as it is for people: a measure of mental fortitude and resistance to outside influences. Animals cannot spend points of Willpower. Health Levels: Depending on their size, animals have a varying number of health levels. Animals whose health levels include Incapacitated can survive longer than those without it. Others die when they run out of health levels.

Biting, clawing and goring generally causes lethal damage. Trampling and kicking causes bashing damage. Abilities: Animals have ratings in Abilities to represent their natural proficiencies in such things as tracking Alertness and Survival , using their natural attacks Brawl and escaping harm Athletics, Dodge.

Abilities listed in brackets are thsoe typically resulting from training at the hands of humans. Use common sense in applying these Abilities: Regardless of its Athletics rating, a cat cannot throw a spear. Control Rating: Used with riding animals and other beasts of burden, Control Rating is a rough measure of how ornery the animal is. The higher the rating is, the more skill is required of the rider to use the animal effectively.

Blood Pool: Animal blood provides Cainites with significantly less sustenance than mortal vitae. A single point of blood from a cow represents significantly more volume of liquid than a point of human blood, so even large animals have lower blood pools than mortals.

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