DREAD JENGA PDF

The game[ edit ] Dread is a horror game, commonly played as a one-shot at conventions. It can also be used for ongoing gaming, though in practice this is less common. In order to play you need: One Jenga tower or equivalent players 3—5 hours can be extended to multiple sessions of similar length A prepared adventure and character sheets The setting[ edit ] Dread has no fixed setting - instead you can use it for any horror setting where it is expected that most of the characters will not survive through the session. Character creation involves each character in the game being assigned a part in Beneath the Mask there are the Jock , the Head Cheerleader , the Nerd , the Slacker , the Rich Kid, and the Best Friend and each part coming with about a dozen questions, the final one being "What is your name? When you try to take a challenging action pull one or more blocks from the tower a stack of blocks, such as Jenga or the like , as dictated by the GM.

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Instead of dice, it uses a Jenga set to determine the outcome of difficult actions. The tension mounts as players remove blocks from the stack. If the stack falls, the character run by the player who pulled the last block is removed from the game.

Characters have no statistics. Instead the gamemaster presents each player with a questionnaire that helps determine who the characters are and how they behave in the game. Dread is not a game for the faint of heart; it is explicitly designed to make players tense and nervous. It was created for one-offs, and without contortions it is not suitable for campaign play.

The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile — someone who will find themselves making decisions we hope never to face in real life. Three Things About Dread Jenga: Instead of dice or cards, as the game progresses the players use a Jenga tower to resolve actions.

As the action continues the tension mounts. The Questionnaire: While each game of Dread is a one-shot, the questionnaire bakes in character identity, giving each player a connection to their character. Certain Death: Unlike many roleplaying games where lethality is low, death is a certainty in Dread.

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